Search results for "Mobile technology"

showing 10 items of 66 documents

MINE - Mobile Learning in Higher Education

2018

Mobile technologies are an important part of our daily life and we carry them with us all the time. Mobile learning is already used a lot in informal and non-formal learning, but in the context of formal learning it is not much used, yet. In the area of formal learning at universities, there is a great need for pedagogic scenarios to encourage educatorsto use these new technologies. It is suggested that educators will need to move beyond the didactic approaches still frequently found in higher education. Social constructivist approaches have been advocated, along with the development of communities of practice to support educators. In addition, more emphasis on learners is required, to unde…

Higher educationbusiness.industryComputer scienceMobile learningInternational projectOpen educational resourcesTeaching and learning scenariosMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONHigher and further educationMobile technologyLearning ManagementbusinessCurriculumSocial constructivismMobile deviceFormal learning
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Reconsidering off-task: a comparative study of PDA-mediated activities in four classrooms

2010

Mobile technology is ubiquitous and diverse and permeates many aspects of daily life at home, during leisure activities, and in public spaces. The study presented here is of two sixth grade classes in Michigan, USA and two seventh grade classes in Norway. The students and the teachers in these four classrooms were equipped with mobile technologies (PDAs). We found that the students’ PDA-mediated actions in the classroom were not exclusively used for the tasks and activities set by the teacher, but that the students also used the PDAs on their own initiative – so-called ‘off-task’ activities. We analyze the findings by reconsidering off-task activities from a sociocultural perspective.

Educational technologyComputer Science ApplicationsEducationTask (project management)Sociocultural perspectivePedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationCross-culturalMobile technologyComparative educationPsychologySet (psychology)Mobile deviceJournal of Computer Assisted Learning
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Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps

2017

Recent advances in mobile technology have seen a sharp increase in the number of mobile applications across various application domains. The challenge remains that many software development teams may lack appropriate competences to design usable and human-centred interactive systems. This can negatively affect the usability and the user experience. In this article, we present how to learn the human-centred design process using an authentic learning approach. Students need to investigate, discuss, construct new knowledge and apply theoretical concepts to address real world problems. The main purpose of authentic learning as a pedagogical approach is to position the subject of study into a re…

Multimediabusiness.industry05 social sciencesSoftware development050301 educationUsabilityInteraction designcomputer.software_genreFlipped classroomSummative assessmentUser experience designProblem-based learningHuman–computer interaction0502 economics and business050211 marketingMobile technologybusiness0503 educationcomputer
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Unraveling the Complexity of Tourist Experience with NFC Technology and Mobile Wallets

2014

By considering the tourist experience as a complex dynamic system, in this paper we depict the traveler as a kybernetes (κυβeρνήτης is the ancient Greek word for ‘sea captain’, ‘steersman’, or ‘governor’) in search of powerful tools to help him or her to obtain directions in the mare magnum of complexity, overcoming the fear of action and taking decisions. We focus our attention on the key role of Near Field Communication technology and mobile wallet as ‘attenuators of complexity’ in the travel and tourism industry.

EngineeringFocus (computing)business.industrySimplexityAncient GreekData scienceSmart Complexity Simplexity Mobile technology NFC technology Mobile wallet Tourist satisfactionlanguage.human_languageAction (philosophy)Human–computer interactionlanguageMobile paymentKey (cryptography)Mobile technologybusinessSettore SECS-P/08 - Economia E Gestione Delle ImpreseTourism
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Consumers’ acceptance of information and communications technology in tourism: A review

2017

The review provides a conceptual framework on e-tourism research.Research on e-tourism is grouped into three classifications.Research on these three groups are uneven.Synthesis of theories, theories and frameworks provided. The impact of information and communications technology (ICT) in tourism (e-tourism) has altered the ways tourism services are accessed and consumed. Ubiquitous and highly innovative ICTs provide different channels for consumers to use tourism services; thus, studies on e-tourism are numerous and fragmented. Different factors account for how consumers embrace these channels. The purpose of this study is to review studies on consumers acceptance or adoption of e-tourism i…

Computer Networks and Communications05 social sciencessosiaalinen mediae-tourismmobile technologyConceptual frameworkmatkailuOrder (exchange)Information and Communications TechnologyICTmobiilipalvelut0502 economics and businessSimilarity (psychology)verkkosivustot050211 marketingRelevance (information retrieval)Mobile technologySocial mediaBusinessElectrical and Electronic EngineeringMarketing050212 sport leisure & tourismTourismTelematics and Informatics
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Gendered Power and Mobile Technology

2019

Power (social and political)business.industryGlobal SouthMobile technologyTelecommunicationsbusiness
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Using a mobile application to support children's writing motivation

2013

PurposeThe purpose of this paper is to explore the use of the prototype of a mobile application for the enhancement of children's motivation for writing. The results are explored from students' and experts' perspectives.Design/methodology/approachThis study is based on a field trial and expert evaluations of a prototype of a mobile application. The field trial data consists of questionnaire data collected from elementary school students (n=25) who used the mobile prototype. The expert evaluations (n=8) of the prototype were conducted based on usability and pedagogical heuristics. The main research question is how the mobile application motivates children to learn creative writing.FindingsTh…

ta113Class (computer programming)Multimediabusiness.industryComputer scienceUsabilitycomputer.software_genreEducationBlended learningWriting motivationComputer Science (miscellaneous)Mathematics educationCreative writingMobile technologyta516businessMobile deviceResearch questioncomputerInteractive Technology and Smart Education
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Mobile Wireless Interfaces: In Search for the Limits

2002

With the proliferation of 2G and 3G Telecom and other wireless networks hundred of millions of users will be able to access wireless services with their terminals in only a few years. In this paper we discuss the possibilities and limitations of existing and emerging mobile technologies and methodologies for porting information and functionality from traditional PCs to mobile devices and vice versa. We argue that in order to be able to properly port things between devices an equivalence concept for user interfaces is required.

EngineeringWi-Fi arrayMobile identification numbercomputer.internet_protocolbusiness.industryMobile broadbandMobile computingMobile WebWireless Application ProtocolMobile searchMobile technologybusinesscomputerComputer network
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A Mobile-Assisted Working Model for Supporting Daily Family Life

2015

Despite rapid technological development, very few new technology-assisted tools have been developed specifically for use in family services. This article describes a new, mobile-assisted working model designed to enhance the quality of daily family life. The model has its origins in the existing research on daily family life and on the diary method, which has been widely used in data collection in family research. The model provides support for the daily life of client families in the intervals between meetings with family counselors via the use of text messages. The pilot study explored family members’ and family counselors’ experiences of using the model. Data on 26 parents and four chil…

Family therapyMedical educationService (systems architecture)Data collectionSocial Psychologyfamily counselingbusiness.industrymedia_common.quotation_subjectdiary methoddaily family lifeResearch findingsFamily lifemobile technologyNursingparentingta5141Medicineta516Mobile technologyQuality (business)businessta512Social Sciences (miscellaneous)media_commonThe Family Journal
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Developing a formative assessment system for mathematics using mobile technology: A student centred approach

2012

The success of mobile technology for learning tools depends not only on the technical design aspects but also on pedagogical issues. Students' involvement in designing the tools is one of the key factors for their engagement in technology supported learning. Students should be actively involved in developing innovative solutions which are likely to improve their skills as well as their performance. In this study work, the students participated in iterative design processes of a mobile tablet based peer-to-peer assessment system (P2PASS) for mathematics, and in real life deployment on a mathematics course. The paper reports on two major concepts: the user centred design in practice and the p…

Collaborative softwareMultimediabusiness.industryComputer scienceMobile computingCollaborative learningUsabilitycomputer.software_genreFormative assessmentMathematics educationMobile technologyUser interfacebusinesscomputerUser-centered designInternational Conference on Education and e-Learning Innovations
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